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Games Wii Play consists of 9 mini games. All games are designed for 2
players, but can be played one player also with an AI second player if necessary. No nunchuks are
required for any of the games, however players can use a Nunchuk as a substitute for the D-Pad for
the Tanks game if they wish
When Wii Play is first played, only one game is available.
After completing each game (regardless of success) another game is unlocked and becomes available,
until all nine games are available. In single player, points are earned in each game and the top 5
highest scores are stored. Getting high enough scores in single player awards the player bronze,
silver, gold and platinum medals for that game. It also puts a message on the [Wii] Message Board
saying which game and medal were unlocked, and gives a short tip for that game.
The Games
Table Tennis - This game is basically a game of Pong, rallying back and forth by
moving the Wii remote. The Mii characters are supported, and are represented by the audience. As
the game progresses, the audience grows larger. The player controls the position of their paddle
with the Wii remote pointer, no swing or hit motion is used (though ball direction can be altered
slightly by moving the remote left or right while hitting the ball). Each shot earns a point, so
the final score is the length of the rally.
Table TennisLaser Hockey - Played like air hockey, this is a two player game where
the players move the Wii remote to deflect shots and try to score in the opponents goal. Aiming
with the Wii remote moves the rectangular paddle around the field, while twisting the Wii remote
can angle the paddle to deflect shots in any direction. According to developers, the physics engine
used to calculate the velocity and position of the shots is extremely advanced, with Shigeru
Miyamoto even stating that it rivaled the Havok physics engine in its realism.
Fishing - Players use the Wii remote as a fishing rod, to hook specific paper fish
and then yank upwards to grab them. The Wii remote pointer is used to move the rod around, downward
and upward motions sink/raise the fishing hook in and out of the water. Different points are added
and subtracted depending on the fish caught. A display at the top of the screen shows which fish
gives bonus points if caught, and changes every 30 seconds or so.
Find Mii - Crowds of Mii characters will gather on the screen (standing, swimming,
walking and doing other things) and the player is given certain details to look for among them. The
player then must pick out the proper Miis that matches the objective. The objectives range from
picking two or three Miis that are identical, to picking the fastest Mii, or the odd Miis out
(doing things that other Miis aren't).
Pose Mii - This game can be extremely frantic and difficult. A player must move
his Mii to falling bubbles using the Wii remote pointer. The player must also rotate his Mii to the
correct angle of the bubble by rotating the Wii remote. In addition to this, as the game
progresses, the poses inside the bubbles change, and the player must select the correct pose (out
of 3 total) by cycling through them with the A and B buttons. When a Mii is correctly posed in a
bubble, it bursts. If a bubbles is not burst and it eventually falls to the floor, the game is
over. In the two player game, each player has different coloured bubbles, but they may pop each
other`s bubbles for extra points.
Shooting - Players go through various rounds of shooting balloons, targets, UFOs,
clay pigeons, ducks, cans and eventually space ships. There are targets that look like the Mii
characters involved and you can reduce other players points by taking out their targets while
leaving yours untouched.
Billiards - Players play 9 Ball Billiards like traditional pool games. Players
line up their shot in both an overhead 2D and behind-the-ball style 3D viewpoints. They may aim for
contact on the cue ball at any point to add spin or bounce or a weird angle. They pull the cue
stick (Wii remote) backwards, then hit it forward to launch the ball.
Charge! - The player rides a cow by holding the Wii Remote sideways, and
topples scarecrows to score points. The Wii Remote is also tilted forward to increase speed, and
backward to decrease speed. The player must also jump barriers by jolting the Wii remote upwards as
if jumping.
Tanks! - This game uses the Wii Remote D-pad (or nunchuk attachment) to move a
tank about the screen. The Wii Remote pointer aims on a target and the B button fires shells.
Shells can rebound off walls once. There are also mines that can be placed that destroy all tanks
within a certain radius. The point of the game is to destroy enemy tanks while avoiding being
destroyed yourself.
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