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Main Games There are five sports simulations in Wii Sports.
They are:
A Screenshot of Tennis from a pre-release version of Wii SportsTennis - In Tennis, the on-screen
character representing the player automatically moves to where the ball will land. The player then
must imitate the motion of swinging a tennis racket with the Wii Remote. The game realistically
interprets different types of swings. Multiplayer with up to four players is supported.
Baseball - One player stands at home plate, and the other is pitcher. Batters grip
and swing the controller like a bat, trying to use correct timing and power. When pitching, players
can choose different types of pitches by holding down the A button and/or B trigger, and the speed
of the throwing motion sets the speed of the pitch. This game is for two players. If only one
person is playing, the Wii takes the place of a second human. The game lasts 3 Innings with the
Mercy rule ending the game early if one player leads by 5 runs.
Golf - In Golf, the controlled character always faces towards the hole, requiring
the player only to choose the appropriate strength with which to swing. The player can adjust the
direction of the play which is useful for longer holes (par 4 and 5). They may also change which
club to use. After each swing, the player moves to the ball's new location and swings again. The
faster players swing the controller, the further the ball will fly. Swinging the controller too
fast will cause the swing to go "wobbly" and the player is unable to control the direction of it.
Putting requires more delicacy and involves lining up the actual putt. Nine of the eighteen holes
from Golf are included. Multiplayer with up to four people is supported with as little as one
controller to share.
Boxing - This is the only Wii Sports title to use both the controller and the
nunchuk attachment. The player holds the controller in one hand and the nunchuck in the other and
jabs to punch. Raising both hands (controllers) blocks punches from the opponent. Leaning the body
from side to side causes the character to lean appropriately. A health circle is displayed next to
the boxers. On each successful hit, a piece of health is deducted. When all health is depleted the
player is knocked down. With some luck the player might be able to come back up restoring some of
the health. If the player is not hit for some time, the health restores. More powerful punches come
from counter punching. Multiplayer with up to two people is supported.
Bowling - In Wii Bowling, the player presses the B button, swings the controller
backward, and then pushes it forward, releasing the B button to roll the ball, similar to the
motion required for golf. Spin can be put on the ball by tilting the controller on release. So far,
the angle of releasing the ball must be adjusted before release. Many easter eggs exist in this
game including the ball bouncing if the player delays his/her release[1] , making the ball fall
back towards the crowd, and bowling off onto another lane[2]. Multiplayer with up to four people is
supported with as few as one controller to share.
Training Mode Most of the depth of the game comes
from the additional Training Mode feature. It includes variations of different versions of the
aforementioned Wii Sports games, having different goals than the normal modes. Each of the five
sports begins with one training exercise available. Playing the first training mode for a sport
unlocks the next training mode for that sport, and playing the second unlocks the third. If one
scores high enough he/she may receive a bronze, silver, gold, or platinum medal for their efforts.
Receiving a medal or besting the high score results in a posting to the Wii Message Board.
Bowling: The Training Mode for Bowling includes 3 exercises: the first involves
completing pre-set spares of various difficulties. Once this is complete, the next mode involves
knocking down increasing numbers of pins.[3] Finally, the third mode involves using ball control
and spin techniques to knock down a pin behind barriers on the lane.
Boxing: The Training Mode for Boxing begins with an exercise in using combo punches to knock down
punching bags. The next exercise practices dodging as a trainer throws tennis balls which the
player has to dodge. The final exercise involves throwing accurate punches by hitting the trainer's
mitts.
Baseball: The Training Mode for Baseball begins with a Home-Run Contest. The goal
is to hit the ball in the stands or out of the park. After 10 throws the number of feet each home
run went is added together for a final score. The next exercise is Batting Practice. 30 balls are
pitched to the player, and the score is the number of hits. Finally, the last exercise is Batting
Precision, where the player must control their swing to hit the ball within various alighted
sections for points.
Golf: The Training Mode for Golf begins with a putting exercise where the player
attempts to sink a putt at varying distances and degrees of difficulty. The next exercise practices
chip-ins where the score is based on the tallied total distance from the pin after 10 chip-ins (if
the ball lands outside of the green the player is penalized 100 feet.) The final exercise is for
driver accuracy. Dealing with varying winds, the player drives 10 balls onto a target (much like a
dart board) with points ranging from 10 to 100. There is also a short drive target located on a
small island with a top score of 75 available there.
Tennis: The Training Mode for Tennis begins with an exercise in
returning serves. The player must simply return the ball to the other side of the court (within the
boundaries of course.) One point for each successful return, and the game ends after a miss. The
second exercise is much like the first except that an area is specified that the player must return
the ball through. In the final exercise the player plays against a brick wall with a target. Each
time the player hits the target it shatters and is replaced by another. Every time the player
misses the target the brick wall is weakened. After a few hits on the same area of the brick wall a
hole appears. The game ends when the player misses the ball or sends it through a hole in the
wall.
Fitness mode
Wii Sport's fitness mode calculates the player's fitness age (from age 20 to age 80) depending on
how well the player fares in three randomly chosen challenges from the training mode. (Note this
type of gameplay is similar to that on Brain Age: Train Your Brain in Minutes a Day!). The score
that the player receives will affect the player's 'fitness age,' taking into account the areas of
balance, speed, and stamina. The test itself can only be taken once a day per Mii. Wii Sports keeps
a track of the players age by using a graph that can display 1, 2, or 3 months. Notable results are
then posted to the Wii Message Board.
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